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000132_owner-lightwave-l _Mon Sep 5 19:28:32 1994.msg
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1995-03-23
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Received: by mail3.netcom.com (8.6.9/Netcom) id RAA17079; Mon, 5 Sep 1994 17:59:11 -0700
Received: from hkg.hkg.ingr.com by mail3.netcom.com (8.6.9/Netcom) id RAA17064; Mon, 5 Sep 1994 17:58:57 -0700
Received: by hkg.hkg.ingr.com (5.65c/1.921207) id AA28077; Tue, 6 Sep 1994 08:56:48 -0500
From: steven@hkg.hkg.ingr.com (Steven Davis)
Message-Id: <199409061356.AA28077@hkg.hkg.ingr.com>
Subject: Re: trees
To: lightwave-l@netcom.com
Date: Tue, 6 Sep 94 8:56:48 CDT
In-Reply-To: <199409050725.AA10566@tamsun.tamu.edu>; from "Sergio Eduardo Rosas" at Sep 5, 94 2:25 am
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3D Studio has a neat IPAS routine that generates Trees and forests, the objects
are huge though :(, some trees take up more than 7Mb each! Maybe I`ll create
one and upload it to 'tomahawk' as a 3DS file, which you can read into
Lightwave.
The forest setting works in the same way as described by someone else here
using two polygons crossing each other and using an opacity map.
> Can someone give me some ideas on modeling trees, has anyone been succesfull?
> I've tried spheres with transparency maps, clip maps, both alright, but
> nothing awesome. does anyone know if there is an arexx script, for
> "growing" a tree/forest?
>
> There has to be an easier way!
>
> _Sergio Rosas
>
--
==============================================================================
Steve Davis Email : steven@hkg.hkg.ingr.com
Senior Software Engineer Phone : (852) 5931646 (Direct)
Intergraph Graphics Systems (852) 5931600
Hong Kong Fax : (852) 8020781
==============================================================================